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My sprite is not changing when i press space bar and jump.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Playercontrols : MonoBehaviour
{
private float leftdirection;
private float xdirection;
Rigidbody2D Rb;
float grounddistance = 0.4f;
bool isGrounded ;
public LayerMask ground;
public Transform groundchecktrans;
public Sprite jump;
public Sprite idle;
void Start()
{
Rb = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
isGrounded = Physics2D.OverlapCircle(groundchecktrans.position, grounddistance, ground);
xdirection = Input.GetAxis("Horizontal");
if (Input.GetKey(KeyCode.D))
{
Rb.velocity = new Vector2(10, Rb.velocity.y);
}
if (Input.GetKey(KeyCode.A))
{
Rb.velocity = new Vector2(-10, Rb.velocity.y);
this.gameObject.GetComponent<SpriteRenderer>().sprite = idle;
}
if (Input.GetKeyDown(KeyCode.Space) && isGrounded == true)
{
Rb.velocity = new Vector2(Rb.velocity.x,10);
this.gameObject.GetComponent<SpriteRenderer>().sprite = jump;
}
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Answers
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