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Hello. I would like to add a stealth mission in my game. It is basically to avoid detection in an area on the street occupied by a security intruder detection light which moves typically from left to right.
In the Brackey's tutorial on how to make a game in Unity, we create a forward moving square which stops when colliding with an obstacle. I just want to add that functionality to a security light when my object accidentally runs into it. Seems almost the same thing, but yeah, what's your take on it?
Answers
Some kind of SphereCollider?