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I am currently doing the mouse look script and have finished by my character can only look up and down. I am sheiße at coding so be gentle. Here is my code.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseLook : MonoBehaviour
{
public float mouseSensitivity = 100f;
public Transform playerBody;
float xRotation = 0f;
// Start is called before the first frame update
void Start()
{
Cursor.lockState = CursorLockMode.Locked;
}
// Update is called once per frame
void Update()
{
float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
xRotation -= mouseY;
xRotation = Mathf.Clamp(xRotation, -90f, 90f);
transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
playerBody.Rotate(Vector3.up * mouseX);
}
}
Answers
try this:
using UnityEngine;
public class cam : MonoBehaviour
{
public float ms;
public Transform player;
public float mr;
public float angle = 20;
private void Start()
{
Cursor.lockState = CursorLockMode.Locked;
}
private void Update()
{
float mx = Input.GetAxis("Mouse X") * ms * Time.deltaTime;
float my = Input.GetAxis("Mouse Y") ;
player.Rotate(Vector3.up,mx);
mr -= my;
mr = Mathf.Clamp(mr, -angle, angle);
transform.localRotation = Quaternion.Euler(mr, 0, 0);
}
}