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Hi everyone. I've always had problems with how Unity deals with rendering UI elements on different screens. I sent my game to one of my friends to test it out and I think they have a larger monitor than mine thus the game looked kinda smaller on his computer. How do I fix this issue so that the UI looks exactly the same on every monitor and resolution? Thanks
Answers
There are a few things you can do to make sure that your UI looks the same on all monitors and resolutions in Unity:
Scale With Screen SizeYeah, I’ve run into that too. What worked for me was setting up a Canvas Scaler in the Canvas component and using “Scale With Screen Size.” Then I just picked a reference resolution and tweaked the match slider until it looked right on both wide and tall screens. That way the UI keeps the same relative size no matter what monitor it’s on.