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I coded the entire tutorial and all the settings is good (I check them ten times) but when i start the game the unity is freezed out. There aren't any error logs. So i deleted the entire* "game" and started over but still didn't work.
I made all the textures in Aseprite in 8*8 pixel,the character is 8*16 the level is the same that used Brackeys 64*16, there are 3 blocks (player, ground, water) the background is transparent.
I have no idea why it's freez always out.
Some testing later: i made the map in 16*8 but it didnt work still, and i tried the to debug logged the colors but its freezed so its means the level texture is the problem but why?
Ok i found why its freezed out. I write for (int x = 0; x < map.width; x++)
{ for (int y = 0; y < map.height; x++)}
and there is the bug i write double x++ instead of y++