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question about box collider in unity

So as the first screenshot below, I was playing around with probuilder. Then I found out that at the place where the arrow is pointing my player(cube) can land and interact with it normally, but would fall right through the place where i circled out.

So i tried using box collider to fix it, but adding box collider component to the weird shape turns the weird shape, well, a box (as the second screenshot). I was hoping that i could find answers wether its transforming the box collider into a werid shape collider, or simple pointing out where i might have done wrong with probuilder.


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